A Split Second For the concept of the story we decided to follow the theme of sustainability to raise awarness of how people should be more considerate of the environent. Creation of the initial moodboard and look for the film. Making a list of what was going to be needed to be done in vfx… Continue reading Exploratory Practice (Group Project)
Exploratory Practice (Personal Project)
Final Submission VFX Breakdown CG Character in a Real Environment. For this project I decided to try and model a simple CG character as the CG element in this project and film live footage in my flat. I decided I wanted to model a character since this is something I struggle with so I thought… Continue reading Exploratory Practice (Personal Project)
Garage Project (Nuke)
For the garage project I got my inspiration from Call of Duty and decided to model one of the machines that is considered a power up when playing zombies. I also ended up modelling the Mystery Box as well which is used to get random weapons. This was my initial moodboard for designs of different… Continue reading Garage Project (Nuke)
Nuke Practice
Car colour correction with AOVs We had multiple backgrounds to choose from to match with the car. I chose this background to work on and grade the car with the use of the AOVs. The image below is the original look of the car from the render, everything looked very glossy and shiny. Choosing a… Continue reading Nuke Practice
Unit Assignment
Mini Western City The original concept and idea was a floating western city with a cowboy cat as a main character and it would follow around a tumble weed as it’s a cat it follows it’s feline tendencies. I ended up changing the concept into what the final render turned out to be since the… Continue reading Unit Assignment
Substance Painter / 3DE / Nuke
Testing out Substance Painter in class with the different materials on the Dog. First time using substance painter to texture, this was for the Cabin in the woods. The look for the cabin is dark wood with long mirrors in the front of the cabin. 3DE Tracking and adding a Iron Mask to the face… Continue reading Substance Painter / 3DE / Nuke
Modelling
Progress of modelling for different projects Balloon Festival Models Unit Assignment Modelling These buildings were the first buildings I modelled before fully understanding how modelling works and how UVs work. I did not end up using these models as their sizes were incorrect and none of the UVs were unwrapped and fixed from the beginning.… Continue reading Modelling
Unreal Engine
Cabin in the woods progress/ In class trials Mood Board & Reference Board My inspiration for the Cabin came from the Japanese concept ‘Forest Bathing’ I wanted to create a Cabin that had long mirror making it seem like outdoors is indoors. With a minimal and sleek design that leaned into the slopes of the… Continue reading Unreal Engine
Hello welcome to my blog!
This blog will be showing the progress of the projects leading up to the unit assignment.