Garage Project (Nuke)

For the garage project I got my inspiration from Call of Duty and decided to model one of the machines that is considered a power up when playing zombies. I also ended up modelling the Mystery Box as well which is used to get random weapons. This was my initial moodboard for designs of different… Continue reading Garage Project (Nuke)

Nuke Practice

Car colour correction with AOVs We had multiple backgrounds to choose from to match with the car. I chose this background to work on and grade the car with the use of the AOVs. The image below is the original look of the car from the render, everything looked very glossy and shiny. Choosing a… Continue reading Nuke Practice

Substance Painter / 3DE / Nuke

Testing out Substance Painter in class with the different materials on the Dog. First time using substance painter to texture, this was for the Cabin in the woods. The look for the cabin is dark wood with long mirrors in the front of the cabin. 3DE Tracking and adding a Iron Mask to the face… Continue reading Substance Painter / 3DE / Nuke

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Modelling

Progress of modelling for different projects Balloon Festival Models Unit Assignment Modelling These buildings were the first buildings I modelled before fully understanding how modelling works and how UVs work. I did not end up using these models as their sizes were incorrect and none of the UVs were unwrapped and fixed from the beginning.… Continue reading Modelling

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Unreal Engine

Cabin in the woods progress/ In class trials Mood Board & Reference Board My inspiration for the Cabin came from the Japanese concept ‘Forest Bathing’ I wanted to create a Cabin that had long mirror making it seem like outdoors is indoors. With a minimal and sleek design that leaned into the slopes of the… Continue reading Unreal Engine

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